The issue with that particular mission is that it is the first mission requiring you to actually use boff abilities rather than just pew-pew-pewing at enemies. No, stop rambling about the state of the game and the plight of the 99%ers and such and such. I had no trouble at all getting to the rank of Admiral, but now when I go to replay missions or do anything, really, I just get my ass handed to me immediately. Originally posted by GraemeGunn:What's going on here? Obviously I need to get better shields and weapons, but how am I supposed to afford this stuff? If I want a better weapon than the one I have, if I look on the exchange, the stupid thing is five million EC, and it's only slightly more powerful than the one I have currently (why would I spend five million EC to go from say, 500dps to 550dps for example). at 100 it deals 100% of the weapons damage at 50 you deal only 75% (minus other factors like distance to target, armor of target etc etc etc). Will help us in helping point out which traits to use or not use.Īlso another major factor in your damage output is what your ship's Weapon subsystem level is at the time when the weapon fires. (it's not just the weapon that matter, but also the consoles that add passive damage/stats etc that also matter) If you want, you can take a screenie like thisĪnd we can help guide you in getting a build that "works" better. Like the Voth Bulwark will pop a shield that has a limited facing towards a threat that reflects damage back (one must either kill it with an opening shot before it pops it up or moves around to the flank on the other side to finish it off). it's handling the "power creep" for the avg player that is an issue.Īlso there are some ships (borg Tactical Cubes, Cardie Battleships, Voth Capital ships etc) that use Feedback Pulse or have shields that reflects damage back. well getting to level 65 is never an issue. Base cost of making something into Epic is about 14 million EC.Īs for your level. Well isn't gonna get you an Epic quality weapon/gear. How is it that the rest of the mission is so easy, but then the boss fight is ridiculous? What have I done wrong? lolĥ Million. I've been trying to play this stupid game again for a week so far, and I haven't completed a single mission - I get through ninety percent of each one, and then I just get hit with a ship that hits me twice, and I'm dead. What's going on here? Obviously I need to get better shields and weapons, but how am I supposed to afford this stuff? If I want a better weapon than the one I have, if I look on the exchange, the stupid thing is five million EC, and it's only slightly more powerful than the one I have currently (why would I spend five million EC to go from say, 500dps to 550dps for example). I have zero issue with the enemies and such, and I breeze through the mission - once I get to the "boss fight", as it were, that ship or being I have to fight is unstoppable and kills me within a few hits. Anything that I do, any mission, any PvE or whatever, any patrol, anything that involves fighting I can't complete. New J'mpok and Worf npc models for example look very nice to me.Īre they updating to "2020" levels of graphic fidelity? God no, but much improved nonetheless.įull engine update? Unlikely to ever happen.I've been away from this game for eight years, decided to try it again, and I got a free upgrade from level 50 to 65. To my eyes it's a pretty big leap in character design quality from what it was. Well they are "constantly" updating the ship models and currently the Klingon side is getting a makeover. If they updated the graphics we'd get high polygon count stick figures and stick ships I'm guessing. At this point I'm not sure they are able to do anything outside of adding more P2Win options since they don't want to put the resources needed in to the game. Originally posted by Nimbull:When they replaced the lighting system and lost the day/night cycles on planets that really sucked.
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